$50

Nawvira - A Hybrid VRChat Avatar (PC + FT)

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Nawvira - A Hybrid VRChat Avatar (PC + FT)

23 ratings

Introducing Nawvira

Meet Nawvira, the one and only Dragon Girl you'll ever need.


Join the Discord to use Nawvira's emotes, enter Giveaways and More!

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Why Settle for Less?

With Nawvira, you don't have to. Furry? Human? Why not both? Easily swap between both versions in game with a single click of a button that beautifully transitions you from one to the other, maintaining and adapting every customization you made. How can this all fit in a performative package? See the bottom of this page.

Face Tracking Support!

Nawvira's super expressive face tracking uses VRCFT's Unified Expressions to have maximum compatibility across different face tracking devices and interfaces.

Outfits!

Nawvira uses advanced industry standard practices to have unbelievable details that adapt and transform to fit into any environment you're in. All her clothing starts in Marvelous designer, gets high poly sculpted details added in zBrush, then is fully manually retopologized for a lower poly mesh, and finally is high poly to low poly baked in Substance Painter to maintain all of the beautifully sculpted details via textures so there isn't any additional performance cost. She has:

A Techwear Outfit

  • Body suit, a Cropped Hoodie, and Tech Pants
  • Toggles + Dissolve animations
  • Full VRCFury Modularity

A Casual Outfit

  • Crop Top and Shorts
  • Toggles + Dissolve animations
  • Full VRCFury Modularity

A Cute Onesie

  • Full body Onesie
  • Toggle + Dissolve animation
  • Full VRCFury Modularity

22 Mix & Match Accessories

  • 6 Face Piercings, 8 Body Accessories, 6 Arm Accessories, 2 Leg Accessories
  • Toggles + Dissolve animations
  • Compatible with Techwear & Casual Outfits
  • Full VRCFury Modularity

Customization!

Nawvira looks stunning no matter what colors you throw at her, even with near limitless amounts of Customization, which syncs, saves, and adapts between both versions.

  • Colors (Hue Shift, Eye Hue Shift, Heterochromatic eyes toggle, Hair & Body Hue Shift, Mouth & Etc Hue Shift)
  • Body Customization (Wing Position, Wing Size, Wing Idle, Wing Hugs, Ear / Tail Idle, Tail Size, Chest Size (with a Flat Chest option!), toggles for Ears, Tail, Tail Fur, Wings, Horns)
  • Hair Styles unique to Human & Furry
  • Outfit Customization (Black Tech Outfit, Onesie Hue Shift with black & white)
  • Everything above not enough? She also has a Tattoo toggle, Skin Tone slider, Audio Link, and a Tech Transparency slider

Expressiveness!

Nawvira's always super expressive with a wide range of moving parts, contacts, and easily customizable facial expressions.

  • 18 Preset Expression Blendshapes, with loads of expression components, all easily swappable via single animations
  • 5 Preset In Game Expression Options
  • Anti Eye Poke, Head pats, Ear & Tail grab, and Nose Boop contacts!
  • Ear Twitches, Ear/Wing/Tail idles, Custom blinking with rare double blinks

Toys!

Nawvira doesn't play around but that doesn't mean she doesn't have her own set of toys. Most toys are tied to the main hue shift and some have additional extra customization.

  • Flame Spirit Pet follower that you can Throw, Hold, and use as a Spring Joint!
  • Hand Trails you can fling out and spin around by pointing
  • Flame Breath you can... breath fire with! (and there's an in-pov toggle)
  • GPU Particles that are extra springy
  • Ambidextrous Marker with independent color control, rainbow mode, and the ability to attach drawings to yourself

Full Modular VRCFury Setup!

New to Nawty's avatars, Nawvira fully incorporates VRCFury for maximum modularity, non-destructive work flows, and easier edit-ability. What does that all mean? Glad you asked!

  • Because of VRCFury, you can easily add, remove, and edit every feature on the avatar without worrying about breaking anything
    • Independent Prefabs for every feature
    • Outfits added via Armature Link
    • Neatly organized project with separated Animators, Menus and Parameter files
  • Avatar built at run time, uploading only what you have on the avatar
    • Don't want a specific feature or want to make room for new ones? Delete any of the single prefabs on the avatar, then it'll upload like it never existed in the first place
    • VRCFury automatically cleans up the project no matter what adjustments you make, making sure it is as optimized as it can be

Good and Quest Versions

Does Nawvira have Good and Quest versions? Not quite yet, but they're a work in progress! Join the Discord to share what features you want to see most on these hyper optimized versions.

Performance Stats

Nawvira's performance stats depend heavily on your unique setup, but regardless of what configurations you choose, you'll never be the reason anyone drops tons of frames. All stats below with a range are (lowest possible configuration) to (highest possible configuration), with the average active configuration using the Tech outfit, all toys, and no FT. The Lowest possible configuration has no outfits, no toys, and no face tracking, while the highest possible configuration contains everything the avatar offers all active at once.

  • Polygon Count: 95,716 - 295,831, average 190,000. All not-in-use polygons are discarded, making sure they don't impact your performance
  • VRAM: 43.51 MB - 131.052 MB, average 115 MB. There are no textures above 2k resolution, and RGBA masking is used where applicable
  • Material Count: 7 - 37, average 35. All applicable clothing's textures have been atlased to dramatically reduce material count
  • Skinned Mesh Renderer Count: 4 - 8, average 6. All applicable meshes have been combined to hugely reduce skinned mesh renderer count
  • Animator Layer Count: 10 - 33, average 25. As many layers as possible are combined into a Direct Blend Tree to heavily reduce layer count
  • Phys Bone Components: 14 - 24, average 20
  • Phys Bone Transform Count: 125 - 200, average 151

What does all of this mean in not-nerd terms?

She is very optimized for how much she offers.


Credits

Nawvira's creation wouldn't have been possible without the help of the people below,

💖 Niyumi for providing constant input through ideas & critique, and for supporting me to put out the best work I can

⚡ Rosefall for challenging my abilities to consistently push for a higher quality standard of work

🔎 Loq for countless bug finding & QA testing sessions + excellent dancing for the music video

🎵 FormulaRats for consistently being an incredible dancer for my music video showcases

💃 PixelDost for dancing stunningly for the music video showcase

Nawvira also uses assets by other creators in the community which you can find below,

Human Face by Starlynn

Body & Hair Texture by Zinpia

Jerry's Face Tracking Template by Adjerry91

Skin Matcap by Small Robot Studio

Marker by VRLabs

GoGo Loco by franada#0001

GPU Particles by Quantum#0846

VRCFury by Senky

Almost all of these assets have been heavily edited. Please do not use their edits on your commercial avatars, and please purchase the assets from their original creator(s) if you want to use them in your own projects. All other assets were created from scratch, by Nawty.


Terms, Conditions, and FAQ

https://www.nawty.dev/terms-and-conditions

https://www.nawty.dev/faq

Thank you.

I want this!

You'll receive a Zipped Unity Package with easy to use scenes that are ready to upload, detailed upload instructions, optional Upload Thumbnails, and a Substance Painter file for the Furry Base Textures

Nawvira Full
1,154.3 MB Unity Package File
Furry Substance File
636.4 MB Substance Painter File

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